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Random: Pixel Artist Reimagines Zelda: Wind Waker As A Turn-Based RPG

Wind Waker as a traditional RPG
Wind Waker as a traditional RPG (Image: John Bond / @kaimatten)

Back in March, we asked the Nintendo Life community if The Legend of Zelda was a role-playing series. According to more than half the votes, it’s not.

What if it was though? A freelance artist known as John Bond (@kaimatten over on Twitter), has shared an image of what the 2002/03 GameCube entry The Legend of Zelda: The Wind Waker might have looked like if it was a turn-based RPG. The result is a stunning piece of pixel art featuring a scene that would have perfectly fit in with the Game Boy Advance generation.

The closest fans ever really got to a portable version of The Wind Waker was The Legend of Zelda: Phantom Hourglass and the follow-up, The Legend of Zelda: Spirit Tracks – both of which were released on the Nintendo DS.

How would you feel if Nintendo decided to swap from the typical “Action Adventure” to a traditional role-playing game, requiring you to build a party, level up and take on half-hour boss battles? Would you be interested in a game like the one above? Leave a comment down below.

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