Legend of Zelda Coding Tutorial – CS50’s Intro to Game Development

Learn game development by creating a Legend of Zelda clone game using Lua and LÖVE2D. The principles you learn can apply to any programming language.

This beginner’s course teaches the foundations of game development. This video is lecture 5 of CS50’s Intro to Game Development from Harvard University.

Check out the full course playlist:


⌨️ (0:00:00) Introduction
⌨️ (0:06:04) Legend of Zelda Demo
⌨️ (0:08:24) Zelda Sprites
⌨️ (0:15:48) Top-Down Perspective
⌨️ (0:17:52) Dungeon Generation
⌨️ (0:24:08) World Classes
⌨️ (0:32:18) Infinite Dungeon Algorithm
⌨️ (0:38:30) Room
⌨️ (0:44:48) Entities and Game Objects as Data
⌨️ (0:56:03) Stenciling
⌨️ (1:03:29) Hitboxes and Hurtboxes
⌨️ (1:12:23) Events
⌨️ (1:15:26) Knife Event Library
⌨️ (1:23:57) Screen Scrolling
⌨️ (1:24:06) Stenciling Revisited
⌨️ (1:28:18) Game Design with Data
⌨️ (1:32:16) NES Homebrew and Programming
⌨️ (1:39:02) In Conclusion

Lecture taught by Colton T. Ogden. Thanks to Harvard’s CS50 for giving us permission to post this lecture. Checkout their YouTube channel for more great lectures:

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